Original Post
hello, first, just tell me if this is correct: objects with fully opque material and fully opaque textures: do not care about rendering order enable writing to z-buffer objects with partially opaque material: render back-to-front disable writing to z-buffer objects with fully opaque material, but with partially opaque textures: render front-to-back enable writing to z-buffer objects with partially opaque materials AND partially opaque textures: ????? now what about this last case? how should i render those? are there any libraries (rendermanagers) that would do this stuff for me? thanks!