Original Post
Hi, I've been trying to get Angular physics into my new project, I've been doing some reading after my first attempt with Quatertions failed, and I heard that just useing 3d Vectors is how it should be done. So I went out to look for information on them, but the only information on useing this form that I could found when back and used Quaternions as its basis for math, which completely contradictory in my case. So here I am, I need help in being able to use Angular velocity, useing 3d Vectors or another mean if nessisary. Any information on how to use 3d Vectors to store, or work with Angular Velocity would be greatly apprecitated. Any websites that help out would be greatly apprecaited too! Thanks in advance!