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glBlendFunc
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Original post by F-Kop
I can't find a place that gives a good explanation of glBlandFunc. What would be the best blend function to use in a 2D game with alpha values of 0 and 255, and nothing in between?
255 is completely visible and 0 is completely invisible - what's the point of using blending in the first place?
If you're going to use it for a "colorkey" effect then use:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
For binary alpha masks you don't use blending, you use the alpha test.
glAlphaFunc(GL_EQUAL, 1);glEnable(GL_ALPHA_TEST);
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