Original Post
Im trying to create a DLL that will essentially be a scriptable 'virtual machine' for my game. I looked into third party programs such as Lua, but they just did not seem right for my game. Does anyone know any links to articles, tutorials, whatever so that I may learn how to implement a scripting engine? It might be silly to reinvent the wheel but its something i have been meaning to do, so id rather not default to third party scripting engines. Thanks for any suggestions.