Skip to main content
gamedev.net
🔒 Locked

picking with selectbuffer slow -- software picking?

Started by ehmdjii Jul 6, 2006 at 3:24 AM 0 replies 550+ views
Original Post
ehmdjii
ehmdjii
hello, i am using the opengl select rendermode to perform picking on my objects. unfortunately the framerate drops from about 200 to 90 on my GF7300 as soon as i render to this selectbuffer. is this normal? why is the selectbuffer so slow? now since i use a lot of alpha-textured objects anyway, i was thinking if a software approach to picking would be better in my case. would that be possible? if so, how? thanks!
ehmdjii
ehmdjii
i have read about color coded picking.

does anyone have any experiences about this?

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.