Original Post
Hey, I have been looking around for info on how smoothing groups are calculated but I don't seem to find any info on it. First of all I am still confused as to what smoothing groups is - is it just another fancy name for vertex normals ? Also how would one go around doing a good job of rendering smoothing group models in OpenGL. I have an DirectX x file which has a model having smoothing group normals. It has 64 normals and the face indices it should be applied to. It seems like you wouldn't be able to do it one call using glDrawArrays and would have to go to immediate mode to do this. What would be the best way to use smoothing groups in OpenGL. Thanks