Original Post
Hi there, I have just started learning Directx programming and i'm having a problem, I am currently just trying to make a 3d cube, but however i make the cube, the culling is always done wrong on the cube, I can always see the wrong sides of the cube, eg. I can see the last drawn side of the cube insted of seeing only what i am supposed to be able to see. I have also tried a cube mesh with normals specified and having a light on the scene, but depending on which way the light is facing, one of the faces is always missing and hence showing the inside of the cube. I'm not sure if there is something wrong with my mesh, but all the normals on the verts face outwards, and i have tried all of the renderstate culling options. If anyone could help it would be great. Thanks Paul Robinson