Original Post
Does anyone know if DX9 (Or OpenGL for that matter) defines a maximum texture size? As far as I know, no hardware supports over 4096x4096, but is there any reason that 8192x8192 isn't supported, aside from the memory usage? 8192x8192x32 is "only" 64MB after all... I'm currently implementing a texture sheet manager (I'm not sure of the correct term, but it's a texture atlas with 256x256 quads of texture), and I'm wondering if I need to account for support for textures over 4096x4096... Cheers, Steve