Original Post
Hi guys, I have a problem with my new camera class... as soon as the camera's forward vector is too near to the world`s up vector, the camera starts to flip. I guess it's a problem with the viewmatrix, could also be that it's a gimbal lock. I don't really know how to solve this. (I don't really want to limit the rotation, though) Can anyone give me a clue how to do this? Thanks, Martin