Original Post
Hi! "Direct3D9: (ERROR) :MultiSampleType between DepthStencil Buffer and RenderTarget must match." What can I do now? I would like to create blooming effect. And fullscreen multisampling. How can I create multisampled rendertarget, I create it with D3DUSAGE_RENDERTARGET option (CreateTexture & GetSurfaceLevel). Please help. THX!