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cube map structure

Started by axv4745 1 reply 850+ views
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axv4745
axv4745
Does anyone know what the overall structure (i.e orientation, UV structure) is for cube maps in openGL? The following link shows what the structure looks like for a DirectX cube map http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/Cubic_Environment_Mapping.asp Is there possibly a link to a page that shows something similar but for an openGL cube map? I've looked around but couldn't find anything Thanks,
zedzeek
zedzeek
i believe gl has the same format as d3d, it'll be in the gl spec anyways another good pdf is nvopenglspec.pdf which has most of the gl extensions together in the one pdf
deavik
deavik
bakery2k1 (of these forums) does some explaining on this page of his website (scroll down to heading "Cube Maps"), but what exactly do you want more information about?

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