Original Post
Does anyone know what the overall structure (i.e orientation, UV structure) is for cube maps in openGL? The following link shows what the structure looks like for a DirectX cube map http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/Cubic_Environment_Mapping.asp Is there possibly a link to a page that shows something similar but for an openGL cube map? I've looked around but couldn't find anything Thanks,