Original Post
I read that in directSound you can make a streaming buffer. That is, a buffer that you play it and simultanously write new data into to it (in a portion different then the currently played). So does that mean that lock a directSoundBuffer does not stop the sound card from playing other sounds? From what I understood in direct3D, if you lock a texture, then the 3D card cannot simultanously render things while you locked the texture. So direct3D is different then directSound in this manner? Am I correct? Thanks in advance.