Original Post
Has anyone run into a problem with repeating textures on a Radeon card? Repeating textures, even on a single face brings performance to its knees. Running the same code on nVidia hardware seems to yield performance as expected, however, running on Radeon hardware it drops from liquid smooth to less than 1 per second. I've done a little digging around and it seems that some have thought it was a fill rate issue, but I don't think this should be a problem for repeating a 256x256 texture across a handful of surfaces on an X800 pro with no blending, no lighting, nothing. Any ideas?