Original Post
Hmm, well, wasn't sure quite where on the fourms to put this, so I put it in here. Okay, I've programmed before, but always given up on projects etc. I've taken a few years break, now that I'm older (now 15, understand more math, logic, etc) and decided to strat a new project, to hopfully set me back into programming. Plan: Make a Warcraft, Starcraft, Age of Empires, etc type game at a very simple level. Goal for future: To have a simple map editor, and ability to create new units to insert into my program that can act as ... well, a unit, moveable, commandable. Online play at its simplist is a thought I dare say I'd like to add at the end of this project. I'm posting this because, really, I'm not sure where to start. I'm using DirectX for the graphics, I know little and almost nothing about the programming side of DirectX, and intend for this to also be a learning experience on my part. I'm using C++ as the language, I know the basics of C++, and I believe, I know near enough, but I'm uncertain to what I will need to know for this project. I dont have VC++, sadly, all I have access to at the moment is Dev-C++. I'm using a Windows XP(Home :[ ) for this project. I know, huge companys take time to make the games I listed above, that's why I only want to make something simple. My plans: With my limited knowledge, I've decided that I will need something kind of like this: A area for rendering, with the camra or viewpoint above a flat surface (well, 3D... but flat like land). I will need to move the camra where ever the user wants, moveing around the preloaded map area. Units and such will have seperate functions and such to move them from place to place. Feedback, suggestions, pointers, tips, anything is welcome, I need all the help.. and luck.. I can get. Thank you. --RHC RedHatCore