Original Post
I'm trying to learn some terrain rendering algorithms and I bought and read the book "Focus on Terrain Programming." Everything was great until I got to the diamond backbone structure in the ROAM chapter. His explanation of the diamond backbone and then the next section on the split/merge priority queues were very very hard to follow and understand (very little explanations given in the book...think of someone giving you a very high level explanation in 3 small paragraphs with no code in the book to relate it to). So I was wondering if anyone could point me in the direction of a good tutorial, book, website, whatever that explains this "diamond backbone" structure better, and the same for a better explanation of the split/merge priority queues using the "diamond backbone" structure. Or if someone is already an expert on this and wants to explain it to me, I'd take that too [grin] Thanks in advance!