Original Post
Hi all Im developing a game based on HalfLife2 engine, the maps that im using are modeled in 3DStudio max, i am trying that when the player goes to one side he musnt view the end of the map, he must see that the map is continuous but really the player appears at the opposite side (if the player are at maxX and maxY position he must see the begining of the map) I read that HalfLife engine uses BSP to store maps, but looking in the code i haven't been able to find a class that explain how the maps are stored and rendered. Anyone could help me please with documentation, or forums dedicated to this engine, the wiki of this engine is really poor and ihavent find anything. Thanks a lot