Original Post
There was a really good thread a while back when a couple guys had discussed the C++ interfaces / virtual classes they used in handling model loading of many model formats in a very general way. MD2, MD3, 3DS, etc. I'm interested to know about the design strategy / base classes created. By any odd chance - does anyone have it bookmarked? If not - what do you use in your engines for base / derived classes (if you support loading of multiple formats)? [Edited by - discman1028 on July 11, 2006 11:36:43 PM]