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General mesh loading - design

Started by discman1028 Jul 11, 2006 at 10:50 PM 0 replies 250+ views
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discman1028
discman1028
There was a really good thread a while back when a couple guys had discussed the C++ interfaces / virtual classes they used in handling model loading of many model formats in a very general way. MD2, MD3, 3DS, etc. I'm interested to know about the design strategy / base classes created. By any odd chance - does anyone have it bookmarked? If not - what do you use in your engines for base / derived classes (if you support loading of multiple formats)? [Edited by - discman1028 on July 11, 2006 11:36:43 PM]
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