Original Post
Ok, i am trying to get some reflections in my app but im dealing with a weird problem. I need to get rid off the reflection when the camera goes below (or right...whatever) the floor - wall..... it just stays there....i even almost copied the dino tutorial from opengl.org to check it line by line and it still doesnt work. Plus transparency only works if i do GL_SRC_ALPHA, GL_ONE. In every other tutorial ive seen it works also with GL_SRC_ALPHA, GL_ONE_SRC_MINUS_ALPHA while in my case the object stays opaque. Any ideas or classic possible errors that i am probably doing?