Original Post
I noticed a post about what instruments people play and it made me wonder how people made the transition from instrumentalist to writting music for games. Also once the transition was made how you learned to be succesful at doing it specifically but not limited to orchestral scoring. I myself got into it through wanting more advanced polyphonic textures than rock music could provide and being introduced to them through music theory. But those of you who have little to no theory knowledge how did you learn to score? Did you take an orchestration class? Did you read a book, do you trial and error? Does it just magically come to you? I'm curious because I know a bunch of theory (taken 6 college terms plus a high school class and soon to be taking more) and it still isnt enough or often even related to scoring for games and films (which is what I want to do)because when you score for games and films you have to represent environments and moods. Theory doesnt touch much on this other than the role of individual chords and scales. I have a problem of spending WAY to long on projects I think it's because despite my knowledge of theory and knowing I SHOULD write a chord progression then the bass line and build it up from there I am still doing it by ear....like for example I am writing a piece to represent a city swallowed by decadence...i invisioned a slow dark sparce drum beat would be appropriate...I layed that down....played it back closed my eyes and waited for a melody or some other musical idea to come into my head....this is how I do the whole piece. I hope there is a better way because this (at least for most pieces) takes me to long! Maybe some of you played in orchestras or bands (not rock bands) and so being exposed to that kind of music more has helped. Anyways Im curious