Original Post
Hi all, Im using the OpenInventor API and VRML models with ImageTexture nodes. My problem is that the loading of large image textures seems to be taking a long time. I was just wondering what the best approach to preloading all of my image textures would be. I am specifying the filename in the VRML 'url' field dynamically based on an XML input. With OIV you can make native OpenGL calls but i dont think this will help at all since im not actually creating OpenGL textures out of the images. Thanks, -J NB:Im using an SGI Onyx 3400 so i have plenty of GBs of RAM for storage.