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Fixed Function pipeline

Started by coolshamim Jul 14, 2006 at 2:49 AM 0 replies 350+ views
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coolshamim
coolshamim
Hi guys I am working on Fixed Function pipeline . I want to know which part of the code written in DirectX(C# directx 9.0) utilizes the GPU and which part on CPU or How can i come to know that how much efficiently i am utilizing my GPU?? is there any way of utilizing the maximum GPU capabilities in Fixed function pipleline........
Evil Steve
Evil Steve
The fixed function pipeline is implemented as a shader-based pipeline on modern hardware, so it doesn't mean the CPU will be doing all ofthe work.

If you've created your device with the D3DCREATE_HARDWARE_VERTEX_PROCESSING flag (I think that's the right name for it) then the GPU will do all vertex transformations and lighting in hardware. Otherwise it'll be done in software (on the CPU).

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