Original Post
Hi, For my current project, I need several types of containers (linked-lists, hash tables, etc.). Would it be worth saving development time and using STL, or writing my own implementations? In most situations, I'd just go with STL, but I've recently heard it has a lot of overhead which is unnecessary for video game developement. I'm sure that I could implement my own container classes and get them fairly fast with VTune eventually, but I'm wondering whether the STL is actually fine and I'd just be wasting my time... If any one can offer an opinion I'd be very grateful :) James.