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Collision Detection Algorithm

Started by Myopic Rhino Feb 21, 2001 at 9:07 AM 6 replies 2.4k views
lexa
lexa
but isn't it slower to acces the direct draw surface? U can separate the pictures of the sprites and theire caracteristics (interaction with the virtual world of the game)...

Yo!

Edited by - lexa on February 9, 2002 9:51:07 AM
Yo!
lexa
lexa
this article would be interestning if it were also discussing the collision response computation.

If you know a good way to perform 2D collision detection mixed with a rebond calculation, please let me know...

thanks guys!

vive les jeux d''o''mots.

LeXa.
Yo!
ambiguity
ambiguity
Thanks alot for a great article! Helped me out alot. Just what i needed to know and no nosense.
RymdskeppPsyborg Faction - It pays to be more than human.
nargov
nargov
Hi,
I'm now writing my very first game, and this article helped a lot. Made my whole life easier.
Thanks so much!

-- Nimrod
Nimrod Argov

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