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VC++ 6, DX 7, and parameter completion

Started by November 06, 1999 01:49 AM
3 comments, last by Qoy 25 years, 4 months ago
Don't quote me since i haven't tried it, but I think if you include the NEW DX7 headers in your project, it will work

Keeb

What do you mean the NEW headers? Do you mean the original DX7 headers are different? Or do you mean if you put the headers in your project? I know that will work, but it seems like a sort of clunky way to fix it...

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http://qoy.tripod.com

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I believe what your experiancing is a problem associated with the fact that visual C++ installs Direct X 3.0 when it sets itself up. Unless you define where the new DX 7 libs & headers are located in your project VC will try to use the old direct X headers & libs & won't recognise the DX7 calls.
Joseph FernaldSoftware EngineerRed Storm Entertainment.------------------------The opinions expressed are that of the person postingand not that of Red Storm Entertainment.
Hello. I just installed DirectX 7, and started a project with it in VC++, and the parameter completion and member listing isn't working for the DirectX 7 types and functions, because some of the interfaces are new to version 7. Is there anything I can do to fix this?

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http://qoy.tripod.com

Yeah, the problem is fixed. I added the headers to the project, and then took them out again, and it worked with all the DirectX 7 structures and functions.

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http://qoy.tripod.com

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