Original Post
I am haveing problems with a Wiggle app , the window isn't exactly the size i declare it to be, I cant figure out how to know where points will be based on glTriangles(): pixels per unit (which is verry annopying, for i cant draw polygons). I cant rerember all these terms for the different pipeline for modelview, and I dont understand how glPush(); and glPop(); work. Can someone explain this stuff I am verry confused.