Original Post
Using direct3d9, how do you rotate an object about its center rather than the origin of the coordinate plane. As far as I am concerned the matrix transformations only rotate about (0,0,0). This wouldn't be a problem except that I want to be able to draw to certain coordinate and then rotate my object. I do not want to have to draw to the origin,rotate my object,and then translate my object. I am sorry if this is a noob question but I am only up to about lesson 6 on directtutorial.com.Thanks.