Original Post
Angular movement seems to be discussed a lot here (a search brings up quite a bit), so I apologize if this is a common question. I couldn't quite get a clear answer from other posts or google. I'm implementing some VERY simple movements to my system: Linear and angular velocities. The angular velocity is represented by a 3d vector representing the axis of rotation, and angle being the length of the vector (this is common). You can probably answer this with one word: is it OK to add angular velocities as I do with linear velocities? I have AddVelocity() functions, and I just want to make sure it's ok to add the angular velocity vectors (representing some kind of force pushing the object to gain velocity). This is physically and mathematically correct, right? Visually it makes sense.