Original Post
A new project I'm working on will be using the Crystal Space game engine. It all looks very nice and promising, but I've got one problem: I can't seem to find a way to import Wavefront (*.obj) files. After searching the internet last two days, and seeing that the CS community website is down, I decided to ask my question here. I saw that in the older versions there was a plugin called mesh/impexp, but this once can't be found in the latest SVN version (the version I am using). So, my question in short: can someone tell me, or give me references, to a way I can directly import Wavefront OBJ files in Crystal Space? They say it is featured, but I get the feeling it was... The only format's I can import now are 3DS and MD2... :(