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Visual C++ porting help

Started by RichardoX Aug 1, 2006 at 2:32 AM 0 replies 500+ views
Original Post
RichardoX
RichardoX
Hi! I have written a game in Linux. It uses SDL, OpenGL and OpenAL and there is no platform dependent code and it should be very portable. The game compiles and runs fine on Linux. However, I compiled it with MinGW on windows and it only works on about 50% of all machines. I think the problem is OpenAL. Is there anyone with Visual C++, SDL and OpenAL installed who would be willing to help me with the compiling and porting. There will be none to little coding, just compiling and testing. This is very urgent. We should have the game up and running on windows by Thursday August 3rd 2006. After that, there will be a couple of updates during the next weekend, but probably nothing after that. We're only talking about a few hours of your time. The game is a retro-style racing game with hovercrafts in a futuristic setting. It's a nice game. Having someone to take care of the windows port would be of great help. You can contact me here, or by email: richardoX(at)gmail.com or at IRC #antigravitaattori @ QuakeNet Thanks in advance, -Riku [Edited by - RichardoX on August 1, 2006 6:15:38 AM]
ade-the-heat
ade-the-heat
Hi,
I know VC++, opengl and openal very well, contact me if you don't get my email

cheers

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