Original Post
I am looking for a really good book on Physics for video games. I have Physics for Game Developers, which contains a lot of useful information, but I would like something easier to read and something that contains collision detection techniques. The reason I say easier to read is because Physics for Game Develpers feels like I'm reading a textbook, which doesn't give enough examples. I like knowing how equations are derived, but then give an example of how to use it using a real life problem not just letters. Thanks in advance :)