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Polygon Tessellation

Started by Talyrond Aug 1, 2006 at 11:16 AM 3 replies 900+ views
Original Post
Talyrond
Talyrond
Hi, I would like to perform tessellation on a 2D closed polygon. In fact just like you can with OpenGL using its GLU Tessellation Functions. Now I am using managed DirectX 9.0, and for the life of me can not find an equivalent in DirectX. Am I searching in vein guys, any comments appreciated? Julian
ToohrVyk
ToohrVyk
I would look into the Direct3DX library (and the Mesh class in particular, which AFAIK provides tessellation for certain things).
Talyrond
Talyrond
Hi, I had looked at Meshes, but I assumed meshes are made from triangles in the first place. This is not what I have, my polygon is made up of a series of line segments, one after the other. Is this considered a mesh?

Thanks for your help in this matter

Julian
BaSSraf
BaSSraf
There are no d3dx tesselation functions, I simply use the gluTesselation stuff in combination with dx :)

Cant you do that as well ?
huraay!
Talyrond
Talyrond
Thanks for the reply, at least I know it does not exist.
Yes I think I will try and use glu

Julian

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