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2D animation
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And beyond just swapping textures, a large sprite sheet lets you render (say) 200 animated particles in one DrawPrimitive as opposed to 200 DrawPrimitives, regardless of which frame any particular sprite may be displaying. So yes, it's definitely still done, and is probably even more important now than before. Such texture coordinate tricks are crucial for fast 2D performance, as are dynamic vertex buffers if you have sprites that are moving/animating/etc.
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