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SNES

Started by brandonman Aug 2, 2006 at 6:53 PM 5 replies 900+ views
Original Post
brandonman
brandonman
ok, I am looking for sites that have tutorials and links to get the parts I need for developing for the SNES. by parts I mean emus, cartridges, the cable to export the code to the cartridge, etc. I know that I need a much firmer grasp on programming to do this, but I want to set a goal. once I've gotten the simple pc game programming down, I might move to the snes, then maybe the playstation, then maybe xbox or ps2, and so on so forth. do any of you have any links to something that has all the info I might need? thanks in advance.
frob
frob
Quote:
Original post by brandonman
I know that I need a much firmer grasp on programming to do this, but I want to set a goal. once I've gotten the simple pc game programming down, I might move to the snes, then maybe the playstation, then maybe xbox or ps2, and so on so forth. do any of you have any links to something that has all the info I might need? thanks in advance.

Don't bother with any of the console stuff right now.

Learn how to develop games on the PC. Develop a few simple games on the PC.

There is no way to do real console development for the platforms you mentioned unless you go through the official channels. Those official channels are for established studios. Unless you go through those channels, your stuff will only work on heavily modded systems and will not take advantage of the advanced hardware in those systems you mentioned.

Again, learn how to develop games for the PC. Only after you get a job at a studio will you have the resources to develop for those consoles.

brandonman
brandonman
i was going to do snes after pc. then move on...
kordova
kordova
Quote:
Original post by brandonman
i was going to do snes after pc. then move on...
Well, get to the part you have to move on from before moving on from it.
Ravyne
Ravyne
When you're ready... PC -> GBA -> Dreamcast.

All these platforms have readily and freely available dev tools, are easy to set up and accomplish shomething with and a fair amount of community and hardware support for doing so. The GBA is essentially a portable snes with an ARM CPU, and the dreamcast is one of the cleanest console dev experences I've seen, second only to the GBA. All these platforms have enough juice that you'll be able to stick with C/C++ and not have to dip into assembly language. PC is easy enough, use an emulator to do GBA (later, theres flash carts that plug into your computer with a USB cable) and Most Dreamcasts will play from a CDR disc, or you can load games serially through the port on the back with a special $20 cable.
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Chad Smith
Chad Smith
Quote:
Original post by Ravyne
When you're ready... PC -> GBA -> Dreamcast.

All these platforms have readily and freely available dev tools, are easy to set up and accomplish shomething with and a fair amount of community and hardware support for doing so. The GBA is essentially a portable snes with an ARM CPU, and the dreamcast is one of the cleanest console dev experences I've seen, second only to the GBA. All these platforms have enough juice that you'll be able to stick with C/C++ and not have to dip into assembly language. PC is easy enough, use an emulator to do GBA (later, theres flash carts that plug into your computer with a USB cable) and Most Dreamcasts will play from a CDR disc, or you can load games serially through the port on the back with a special $20 cable.


I would suggest that too. GBA Programming is pretty easy. There is also an E-Book that shows how to develop on the GBA. I don't have it right now, cause I am not on my home PC, but I am sure someone around here knows it.

Chad

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