Original Post
Hi, I'm writing a world editor and I want to be able to render to 1, 2 or 4 diffrent viewports at the same time from the same device. I'm using MFC for the app. Making a new device for each viewport-view and then render is easy, but woulnd't that mean I'd have to create copies of the device objects (texture, vertex-, indexbuffers etc) for each viewport? That doesn't seem like a good solution for me :(