Original Post
I am using .fx files for HLSL and I get his error when I run my app and is sampler 0-4. Direct3D9: (WARN) :Ignoring redundant SetSamplerState Sampler: 0, State: 13 Not sure where to look for I am not doing any sampler states in the app side only the .fx file. but I have 4 of these but one for each texture? Do I need to have one for each texture? Thanks
sampler Tex1 = sampler_state
{
Texture = <terrain>;
MinFilter = POINT;
MagFilter = LINEAR;
MipFilter = LINEAR;
AddressU = WRAP;
AddressV = WRAP;
};