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Physics in BSP tree

Started by Pushapjit Aug 7, 2006 at 6:32 AM 0 replies 950+ views
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Pushapjit
Pushapjit
i am implementing bsp tree for colliison detection checks. what are the steps one should consider while using bsp tree for user camera collision. for e.g. a) i've generated mesh polys linked list for bsp tree. triangle is assumed as base polys. b) in bsp polys are further splitted when needed. c) in colliosin checks() function, camera start, end position hase been checked against bsp node. d) point in poly is checked for ray/polys collisoin any help please...

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