Original Post
I'm not sure if this is the right forum, but i couldn't find any furum that's specific to console, so i'll post my question here. (hoping that somebody knows the answer) How do I debug shaders (vs/ps) in source level on xbox360? (setting break point, watch vairables, ... etc) I suspect that i have to compile shaders with debugging flag .. but what else? On PC, i need to change directx to use debug version of direct3d and force the application to use reference rasterizer, but i'm not sure about xbox360.