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debugging shaders ... on xbox360

Started by grunt123 Aug 7, 2006 at 11:29 AM 4 replies 800+ views
Original Post
grunt123
grunt123
I'm not sure if this is the right forum, but i couldn't find any furum that's specific to console, so i'll post my question here. (hoping that somebody knows the answer) How do I debug shaders (vs/ps) in source level on xbox360? (setting break point, watch vairables, ... etc) I suspect that i have to compile shaders with debugging flag .. but what else? On PC, i need to change directx to use debug version of direct3d and force the application to use reference rasterizer, but i'm not sure about xbox360.
jollyjeffers
jollyjeffers
We do have the Consoles, PDAs, and Cell Phones forum for console related stuff [smile]

Anyway, I might be wrong but I was pretty sure XB360 development was under NDA. That is, anyone frequenting GDNet who knows the answer probably can't tell you in public due to breaking their agreement with MS. Might be best chasing this up on any private forums/newsgroups that MS runs...

hth
Jack
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multisample
multisample


Yes, shouldn't ask that question here as its NDA. I have a strong feeling that someone will reply to your question elsewhere (on the appropriate site) shortly.
Palidine
Palidine
Yeah, NDA. Just go to the guy on your team that arranged the development license with MS. He should be able to point you to your friendly neighborhood MS support guy.

-me
grunt123
grunt123
oops, ok. i did post the same question on xbox360 newsgroup a couple of days ago and got no reply so far ... and getting frustrated. maybe, i'll directly contact MS and see what they have to say. Sorry for the inappropriate post

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