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(Paid) Programmer Needed

Started by dluv Aug 7, 2006 at 1:45 PM 0 replies 300+ views
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dluv
dluv
>Team name: Royal City Wrestling Project name: PWS (Pro Wrestling Simulator). Pretty clever, huh? Brief description: This is going to be pretty much what the title says - a pro wrestling simulator. I call it simulator because the basic concept is to have a game that looks at wrestling as "entertainment" (which it is) rather than a legitimate competition (which, in most ways, it is not). I don't want to give too much of my concept away until I have a demo that I can lay claim to. I have been working on the models, animations, etc for a few months and I am ready for a demo. Target aim: Unless I find a programmer who wants to work for free, this game will be sold for about $20. Compensation: Paid position, unless you are willing to donate your expertise to the cause. I have a quote from a good Software company, but it is a little pricey. Hoping to find a good programmer for a good price, or willing to work on a deffered payment option. Technology: This is strictly PC at the moment. Although I heard briefly about some X360 arcade thing for indie games. We'll see. Since I have no licenses, PC it is. Talent needed: I am in need of 1 good programmer. I will explain fully the concept if interested, but it shouldn't be very difficult for an experienced programmer. Hardly any AI!! Team structure: I have 2 texture artists, a modeler, and myself pretty much doing everything else (animations, sound, game design, etc). Website: www.prowrestlingsimulator.com Not much here yet, but I'm slowly adding stuff. Contacts: dannylegacy@prowrestlingsimulator.com Additional Info: I don't want to give away much about the concept because I think it is something completely different from any game out there. I have some shots of what the arena looks like, the textures (wrestlers). I also have a couple of cool vid clips of anims in action that I will try to post on the website. Feedback: NONE/ENCOURAGING ONLY Any feedback is welcome. By the way, fans of FirePro, KOC2 and the like should really dig this concept. D

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