Original Post
Hi, I want to use dynamic lightmaps in the game that I'm writing. I'm a bit stuck though as I'm using multitexturing, so I have my texture map on my first texture unit and my lightmap on my second texture unit. What do I need to do if I want to use a dynamic lightmap texture? I can't put it on the second texture unit as I'll then lose my lightmaps. Does anyone has any suggestions? Thanks Richard