Original Post
hi all , i'm writting a 3DS reader , at this time all goes fine except that when i render the model i have artifact in the placement of the texture and i wonder if my code is clear for float conversion here is pseudocode of what i do : Read all the file data into BYTE *data; then : float u; float v; for(int i=0;i<numTexCoord;i++) { u = *((float*)data[0]); v = *((float*)data[4]); data+=8; // increment pointer by 8 byte (2 floating point number) } Is this the right way ? thankx in advance for your help.