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mirror object

Started by thuong Aug 7, 2006 at 11:52 PM 0 replies 400+ views
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thuong
thuong
hi all, i have object created by maya and exported to x file, i write my application to render it and mirror it by: y axis, when mirror i just negative x coordinate, correct? and i must change vecnormal, texture cordinate, correct? Thanks very much, David,

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