Original Post
hi friends I'm working on a strategy-type game (something like sims), I'm using d3d 9 for rendering my scene, for object shadows, I use pre-rendered shadow maps, shadows should be shown on top of my ground, but when I look at them from high distances, there are flickers, some kind of polygonal artifacts. One way is to move shadows upper, but what else can I do? what about BIAS? I've heard and read that bias (which I think is a render state) can solve these kind of problems, how can I use it? how can I solve this problem, of course right now I have more objects (like roads) which should be rendered on top of ground, so it can be more sophisticated. thanks in advance