Original Post
Hi, I have been reading tutorials on pointers and im still not sure if its what i want so I tought i would ask the people who know best. I have a file object that a file is loaded into, the user can edit it and save back to the physical file as they please. They can then open another file, and this is once again opened into the same file object using the object = new object style creation. Yet my memory usage continues to rise, even if i set the object to null first. I also tried forcing a garbage collection and stil got nowhere. So what it comes down to is how can i control the ammount of memory used by my application? Thanks for any help, -Dave