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AABB code

Started by skockara 0 replies 950+ views
Original Post
skockara
skockara
I'm looking for complete and yet simple AABB code with openGL. What I mean with complete is loading 3D object to the scene and creating AABBs and BVH of a 3D object automaticaly. What I saw sofar is only AABB creation.
grhodes_at_work
grhodes_at_work
To meet those requirements you may have to look at a complete game engine that happens to have tools for creating BVH's using AABB's. It is possible that David Eberly's WildMagic (Geometric Tools) has this. It certainly has the object loading and OpenGL, and it does have a bounding volume tree. Just not sure if he supports AABB's vs. spheres or OBB's. And it might not load the type of object file format you're interested in, but you could add that yourself.

OGRE or OpenSceneGraph could have some of what you require also.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net

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