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AABB code
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To meet those requirements you may have to look at a complete game engine that happens to have tools for creating BVH's using AABB's. It is possible that David Eberly's WildMagic (Geometric Tools) has this. It certainly has the object loading and OpenGL, and it does have a bounding volume tree. Just not sure if he supports AABB's vs. spheres or OBB's. And it might not load the type of object file format you're interested in, but you could add that yourself.
OGRE or OpenSceneGraph could have some of what you require also.
OGRE or OpenSceneGraph could have some of what you require also.
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