Original Post
I have some questions. (1)I am verry confused about the transformations, I understand first Opengl Sets where the camera is for the Projection Transformation and then uses Modeling transformation to move the trasformed coordinate system before everytime you draw something, I know about as much on ModelView transformation as George Bush knows what he is doing being president in the first place, I dont even know the different between ModelView and Modeling transformation. I know Projection transformation sets either Orthoview or Perspective as projection , and last viewport maps the scene to a window. Can someone tell me a good article on just How the insiside of this works , Or explain it (2) Can someone explain in depth from the begining about glMatrixMode( GL_MODELVIEW && GL_PROJECTION) , and how glLoad_Identity() loads the current martix? (3) Lastly ( duh duh duh ), Can someone verry in depth explain glPopMatrix() && glPushMatrix() work or give me a link to a tutorial. I couldn't find in depth on this subject. Thanks, I know its a lot to answer but by answering three questions , you could save a poor kids life, its not like you dont wanna answer , you just would rather do it later, but pick up the mouse and start typing now, a poor kid you see on the comercials from poor countries needs your help... ( dont take that seriously, I dont wnt the Children Christian Fund Association to sue me) Really, Thanks a ton ~Mad_Koder