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voxel system?

Started by suliman Aug 13, 2006 at 3:18 AM 1 replies 950+ views
Original Post
suliman
suliman
Hi Im using hge for my games and heard about voxel systems where you can rotate a sprite into an isometric world. Without it i need to prerender all guys in at least 8 directions. Could such a feature bee implemented in an existing engine? Would it be hard? Im no pro. (im using 3dsMax for my guys). Any engine that supports this already (although i would prefer to not change engine...) Thanks a lot! Erik
suliman
suliman
Anyone? Seems questions goes cold pretty fast around here...'

Thanks
Erik
taby
taby
The modern equivalent of this technique would involve using the newer shading languages GLSL or HLSL.

To create an image plane and to do ray-tracing in GLSL, read up on:

- OpenGL Shading Language
- OpenGL textures, 2D and 3D
- Ray-tracing tutorials
- Volumetric shading methods / voxel rendering
- Iso-surfaces. These are lighting surfaces that are created for volumetric objects, based on voxel field density, at ray-trace time.


When you create your own image plane, you can apply orthographic or perspective projection cameras at will. The GLSL method has a steep learning curve (not killer or anything), but is ultra-powerful once mastered. GLSL eats this kind of stuff up for breakfast. :)

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