Original Post
Hi Im using hge for my games and heard about voxel systems where you can rotate a sprite into an isometric world. Without it i need to prerender all guys in at least 8 directions. Could such a feature bee implemented in an existing engine? Would it be hard? Im no pro. (im using 3dsMax for my guys). Any engine that supports this already (although i would prefer to not change engine...) Thanks a lot! Erik