Original Post
Can GLEE with a function call query your VC's extension support and return a char* to the list?
buffer = glGetString(GL_VENDOR);buffer = glGetString(GL_EXTENSIONS);//renderer//versionQuote:
Original post by phantom
why not simple just check the header file to see what functions are there to use? this would have answered your question so much faster...
Quote:
Original post by MARS_999 Quote:
Original post by phantom
why not simple just check the header file to see what functions are there to use? this would have answered your question so much faster...
Cause when this is one other people systems I have no clue what they support. So it would be nice to print this to a file and they can send it to you if they want to help determine why it won't run...
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