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Loading a Skinned Mesh

Started by VanillaSnake21 Aug 14, 2006 at 11:59 AM 3 replies 1.2k views
Original Post
VanillaSnake21
VanillaSnake21
Hi, How do I load a skinned mesh using DirectX v 9.0, from an X File? Could someone please give me the steps needed, no detailed explanations needed, just the steps that i need to load up the animated mesh. Thnx
You didn't come into this world. You came out of it, like a wave from the ocean. You are not a stranger here. -Alan Watts
darkzim
darkzim
This tutorial should help:

Working with .X files and Animation in DX9

Basicly you derive your own frame structure, create your own allocate heirarchy, and use D3DXLoadMeshHierarchyFromX.

It's very compicated, I know, but loading and rendering is only a quarter of the work. The hardest part will be getting the damn exporters in whatever modeling program your using to work.
---------------------------------darkzim
circlesoft
circlesoft
Quote:
Original post by darkzim
It's very compicated, I know, but loading and rendering is only a quarter of the work. The hardest part will be getting the damn exporters in whatever modeling program your using to work.

Unfortunately, very true. I have heard of many people who have had success with Cal3D though, so it may be worth a look.
VanillaSnake21
VanillaSnake21
Thnx for the links they were really helpful. :)
You didn't come into this world. You came out of it, like a wave from the ocean. You are not a stranger here. -Alan Watts

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