Original Post
Hello everyone, I try not to post unless it's a last resort to not finding any info online or on these past forum posts. I'm stumped at the moment with the situation of Texturing a Sphere and getting it to look right. Here is what I'm trying to accomplish: Using Sphere mesh as a skybox. I have one created, and all the faces flipped so that they face inside, since thats where our view will be. Here is my problem: I have tried tiling a image inside this sphere now with varrying deminsions 512x256, 1024x512 etc. What ever texture I make in photoshop, it looks nice and crisp. Once applied to the sphere it's stretched to fit. I solved the pinching at the poles problem btw. It's just the over all image is strechted so much that my image looks blown up or zoomed in once in the program. I have tried inside of 3dmax to just tile the image say 5-10 times and it makes it look just like I want it. Yet of course once in the program I have the pinching at the poles again, but the rest looks good. Heh, at a lost here of how to get it to look exactly how I want. In closing: I know I could use a Cube map for a skybox, but the app I'm making is a 360 type view with no flooring, much like outter-space. So to get the effect I'm currently wanting a Sphere or Geo-Sphere is what I'm working with currently. Thx in advance, -Brandon