Original Post
There are some games that are remembered even a decade after their graphics have become obsolete; that can still be played and enjoyed on computers that can run their once CPU-choking engines as a background process. Civilisation, Thief, Europa Universalis II, The Magic Candle, Monkey Island - the classics of their genres. A lot of them are listed in the Game Design forum under 'games all designers should play'. That's a useful approach; we can all learn from the greats. But I'd like to consider something different : How are we going to be playing these games in the future? There's only so much you can do with emulators, and it'll always be a fairly specialised market, for the savvy connoisseur. Can we preserve these gems, then? Might it be possible for a company to make money by packaging a lot of classics in one box, together with the emulators, slowdowns, or other hacks, to make them just work? (Or if there's no money in it, perhaps it could be done by an open source community?)